﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GW2BARG
{
	public class GW2Character
	{
        public GW2Profession Profession
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2AttributeBlock AttributeBlock
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2Attunement CurrentAttunement
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

		public List<GW2BARG.GW2Skill> SkillBar
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2WeaponType EquippedMainHand
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2WeaponType EquippedOffHand
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int ConjuredMainHand
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int ConjuredOffHand
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<GW2BARG.GW2Trait> TraitList
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int TraitLine1Points
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int TraitLine2Points
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int TraitLine3Points
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int TraitLine4Points
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int TraitLine5Points
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<GW2Condition> ActiveConditions
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<GW2Boon> ActiveBoons
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int DamageDealt
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int DamageTaken
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int HealingDone
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int HealingTaken
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
    }
}
